Tuesday, March 29, 2016

Concerned Citizen

Artists' Statement

The readings this past week talked a lot about how humans interact with other humans. It focused specifically on human rights but it also discussed what one group of people thought about another group of people. This goes well with the direction our documentary took. We decided to interview Courtney Kendrick. She currently works in the Provo City mayor’s office as a creative director. She works closely with a lot of the departments in the city and tries to help support the arts and major creativity aspects of the city. She also helps to plan and execute the rooftop concert series every year. She is very involved with the music scene here and local artists.

In the documentary, Courtney talks about the problems she sees around the city, and then about ways she has worked to remedy them. She says a lot of the problems in our community have to do, at their core, with Provo being a very non-diverse city. A lot of the people have the exact same upbringing and background, so people don’t work to make necessary changes to support those who are oppressed. Courtney works specifically to help women and those in minority groups to have a stronger voice in local politics and in business settings.

Courtney's attention to Provo's lack of diversity is really important for our community. She is one of many women in communities throughout the world striving to make change in regards to representation of women and people of color in politics, media, and the workforce. As Media Arts students, we should look to what she is doing and see how we can apply the same thoughtful, respectful, and diligent work into our own field. In December of last year, American actress Jessica Chastain wrote an essay about the production she was currently working on, The Zookeeper's Wife, directed by the female filmmaker Niki Caro. She says "I can't tell you-- it's amazing. I've never been on a set with so many women. We're not even 50 percent of the crew- we're probably something like 20 percent women and 80 percent men-- but it's way more than I've ever worked with before. Thee are female producers, a female screenwriter, a female novelist, a female protagonist and a female director." Chastain talks about how she strives to add to diversity in Hollywood, and acknowledges that while you want to work with people based on talent, some talented people have a much bigger hill to climb. 

And that's true here in Provo. As humans, we find comfort in the familiar. It's difficult to be surrounded by people with a different set of values and beliefs, we naturally homogenize. However by doing that, we are missing out on a world of growth and peace. So when Courtney talks about making Provo a safe zone for the 2% that don't fit into the white/LDS category, she is talking about making Provo better. And that might go against a lot of people's views, but that's part of being a concerned citizen- considering views that aren't your own, and working to make your community a place that isn't just about you. 

https://www.youtube.com/watch?v=Xstn7l1AIz8&feature=youtu.be

Monday, March 21, 2016

Game for Change

On a thursday last month I attended a TMA forum that was led by BYU Gaming, a track within the Animation department. Throughout the presentation I oo’ed and ah’ed over what students could do, but there was a large noticeable gap indicative of the greater problem in the gaming industry. I brought my concerns to my partner, an avid gamer, and he agreed. “Mainstream industry video games are all about playability. Storylines, social issues, that sort of thing, aren’t given priority, because when it comes down it it it’s all about spectacle.” But when it comes down to it, all video games really are about is agency. You make a path in a narrative through decisions, ultimately resulting in some sort of conclusion. Text-based video games get at the very core and basic nature of games. It makes sense that we use such a format to exhibit a societal issue, because in order for video games to take that leap forward, they need to take a step back. If you strip back the spectacle and focus on the basic elements, maybe we can build up to something great again. So in my simple, text-based video game sustained, I focus on the issues of sustainability, resources, and consumer responsibility by giving the user a set amount of daily limits of water, and they must make it through the day sometimes sacrificing things such as watering their dog or growing food in order to take a shower that day.
I wanted to show how high the stakes are for sustainability in the real world by raising the stakes in the virtual one. You start with 75% of the average use per day per person, and if you make it through that one, you move on to 50%, until you are down to days where you don’t even have electricity and your water and food supply are scarce. I draw a lot of my inspiration from Bird on Fire, a book written by Andrew Ross on what he calls the “world’s least sustainable city,” Phoenix, Arizona. However, having lived in both Phoenix and Provo, Utah, I am equally scared for both. Provo’s air quality, recycling programs, energy suppliers, and food sources are not up to par with a truly sustainable model. If things continue the way they are, sustained will be come a stark reality. I am hoping that living in a virtual world where resources are limited, will urge players to find out more about how they can prevent this from happening. (I even provide links at the end.)
I wanted to keep my facts in line with stats of resource use for the average person in America, so I used websites such as USGS, the US Energy Information Administration, and Duke University’s Center for Sustainability. But I wanted the game to be engaging beyond using information based in reality, I wanted to make aesthetic decisions that would help a block of text become more inviting. So I started with lot’s of choices, but ended up scaling back a lot. I wanted to bring the user face to face with the kind of restrictions that water limitations could face them not too far in the future. The minimalism of text also strips away the coating that society uses to get away with overusing resources.
I’ve often heard people use the religious argument that God made the earth for us, and it is there for us to use as we please. The problem with this argument is that it is a single story, that is dangerous like the ones that Chimamanda Adiche warns against in her TED talk “The Danger of a Single Story.” This argument contradicts other religious teachings within Mormon and Christian doctrine itself, as well as shows a lack of engagement and responsibility with the issues.I hope this game encourages users to come face to face with the realities and stakes with the issue of sustainability, and realize that these easy write-offs that we hear and repeat are dangerous, and the rhetoric needs to change.

http://water.usgs.gov/edu/qa-home-percapita.html

Tuesday, March 15, 2016

World Building

teacher.jpegdoctor.jpegadult woman.jpegold man.jpegadult man.jpegold lady.jpeggirl.jpegboys.jpeg
Wrinkle Cream.jpgOne Cane Hill.jpgseptuagenarian.jpgworldbuildingad.jpg

https://soundcloud.com/enthusiasm-1/demo-along-in-years

Artists' Statement:
Our activities in class prompted us to begin this assignment by creating a little bit of history for our world. Our world was a simple: a world in which elderly people are seen as beautiful in the way that young people in our society are seen today. So why is youth seen as beautiful? Youth is equated with a sharp mind, healthy body, and a sign of more years to come. So in order for old age to be seen similarly, it would have to represent those same things. In this society, old age is equated with having survived something others have not. So in our world, nuclear devastation created defects and illness in the newly born. Young people are sick and afflicted, whereas their elders are healthy. Their age indicates affluence, a long life, and wisdom.
With a backstory in mind, we were able to better imagine what kind of physical artifacts would manifest themselves in such a society. It was hard for us not to focus on things that we see in our own world. The glamorization of youth is often seen in the fashion, beauty, and advertising industries, and the artifacts we created are indicative of this. In a society that values age over youth, these industries which value the outward appearance and pocket change of individuals target the group that is most influential and affluent. They project the type of people that everyone wants to be. So in our magazine and advertisements, we catered to that group by using simple designs, easy to read text, and images of wisdom and old age. It is an aesthetic that is created out of an underlying principle of society, inspired by this week’s viewing of La Jetee, where production design and aesthetic choices matches this pioneering science fiction film, or Aldous Huxley’s Brave New World, where fashion is based on caste systems and products such as Soma are born of a deeper cultural implication.


      We strived to make ourselves a part of this world. While, yes, we were only able to create things that  we have seen or experienced, we were able to arrange them in a way that was new and tailored for our new environment. This, in a way really blurred the line between science fiction and science fact. We had to ask ourselves questions that sometimes we never asked before to enter into this new world. Questions such as: »If I was driving down the freeway, what would I see?« »Would they really wear that?«. What makes this even more interesting is that we all have our own vision on what this world would be like to us, which in some ways was challenging but in others gave our artifacts some dimension. Afterall, it would be strange if every magazine in our society is the same, but there is a common thread that illustrates a cultural trend.
       There is still so much room to grow with this project. In our brainstorming of ideas we talked beyond advertisements and fashion, and discussed how this might affect the value of art in general. In a society devastated by nuclear war, would art even exist in the same way? Would magazines still be a practical way of communication? Or even advertisements? Our advertisements reflect a value of homeopathic remedies over perhaps more complex medications. In a simpler world like the one we imagined, perhaps our artifacts would be of mediums that are completely different than that ones we experience in our society. If we were to further explore this project, we would like to completely change the medium conventions reflected here, but with the same emphasis on the affluence, wisdom, and beauty of age.

Tuesday, March 8, 2016

Webspinna Battle

To represent a theme, a character, an idea, or a setting sonically, is the work of many talented people in the media industry. Whether it’s mixing songs for a radio show, a DJ mixing sounds for a live performance, or a sound mixer creating a soundscape for a film, each delivery of music, spoken word, and sound effect communicates an idea, sometimes so iconically that image provokes an accompanying sound. In our piece, “The American Dream Webspinna Battle,” we explore the iconic places of America, and the sounds associated with those places through the minds of an optimistic, patriotic believer and a cynical, doubting American-mythbuster.
In Lethem’s “The Ecstasy of Influence,” he attributes the success of Jazz and Blues music to an open source culture, where the music in this landscape is reworked by musicians and other musicians. In our conception of our work, we referred only to existing sounds and music to portray our idea, using the recognizability and cultural cultural context of a sound in order to shape a bigger theme. Our theme was the myth and perception of the American Dream represented by three iconic American places: Disneyland, Hollywood, and New York City. Each place is introduced with a song that is considered a possible theme for that place. (Main Street Music from Disneyland, Party in the USA for LA, and Empire State of Mind for NYC). We tried to sonically portray each place as a idealistic glimmer with upbeat music and pleasant soundbites, then broke it down with its darker counterparts. A child screaming and screeching cha ching allude to the capitalist and miserable side effects of Disneyland, horror music from the very films to come out of Hollywood refers to the darker contributions of the film world to society, and police sirens and gunshots refer to the anxiety and fear associated with crime in urban America. However, with our final sound clip, we push aside the over-glorified and over-demonized aspects of a specific cultural context, and replace it with sounds that represent a universal connection that attributes to a true ideal.

F. Scott Fitzgerald was a pretty big inspiration of the idea’s we were trying to present. The Great Gatsby is a good illustration of the expectations vs. reality of United States society. We often think our concepts of what America should be like will be what it is like in actuality. We are devastated when we find out we worked so hard only to accomplish very little. Though it seems like a little at first, we come to find out that it is sufficient. Success in careers, families, and other aspects of marriage are little bits of the American dream that are attainable. This relates heavily to the ideas Fitzgerald was trying to present.

Tuesday, March 1, 2016

Textual Poaching











There are outward and inward components to identity. The inward is nuanced and has purely to do with our minds. The outward is more social and classifiable. Male, female, black, white, doctor, student, mother, daughter. In my own outward identity, my biggest personal output is “female filmmaker.” With this social external identity comes an external social context. In my work, Understanding the Film (industry), I explore this context in the film mecca itself: Hollywood. And like this identity I have adopted, the art itself is very external and projecting. It is meant to speak for itself without much provocation unlike the inward identity that rests within my mind. However if you probe the pieces just enough, you might just get a glimpse.
This project started weeks before the assignment was announced when I was perusing the film texts at Pioneer Book. I stumbled upon a film textbook published in 1977 titled “Understanding the Film.” The images and aesthetic of the text were inspirational to me, and I purchased it knowing it would come in handy for some art project or another or even just for kicks and giggles. Then for this project I decided to use this textbook as my poached text, using unintentionally symptomatically unrepresentative images and text to show a stark reality juxtaposed with hope and optimism towards the oppressed. I created my own book, taking subtext from a book on the subject I am most passionate about: film. It is this subtext that allowed me to take this mass produced text intended for another purpose, and like the Velveteen Rabbit, make it my own. And as a female filmmaker, I identify this subtext perhaps more easily, and therefore feel obligated to point it out to people whose identities offer them other lenses that don’t quite have the same prescriptions.
Each image was carefully curated and placed during hours and hours of editing. However, the most pivotal image is one that I didn’t touch or mess around with at all. It is an image of a room full of men, with a woman looking through a window with blinds  into the room. In a single image, most likely unintended by the creators of the text, all the context of being a female in a male-dominated industry is powerfully portrayed. In other pages, I play around with the power structures of the characters. In one page, male cinematographers look through their camera up at a female actress. In another page, a woman takes up an entire page surrounded by oscars, while her oppressors taunt and smirk on the other side. I tried to use the book format to my advantage, using the center divide of the book to help play out power structure dynamics. Finally, I include text from the book that lists 101 influential films, every single one of them directed by men.
I think the first step is showing the rest of the world what it’s like through our perspective. That is what this work meant to me. Once we can get past that point and people are aware, just like art generating more art, new perspectives will generate new perspectives. I think Jesse hit it on the nail with the Gentileschi painting. The original painting was from a perspective that provoked a response from another artist who showed us another side of things, and in turn, Gentileschi inspired me in my work to also explore my perspective as a female artist.